x86_64 added
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117
x86_64/0_basic.asm
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117
x86_64/0_basic.asm
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global _start
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; !! THIS IS INTEL STYLE ASSEMBLY !!
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section .data
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; This is an array, db = declare bytes
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my_arr: db 0x12,0x34,0x56,0x78,0x90
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; Some basic types:
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; byte = 8 bits
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; word = 16 bits
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; double word = dword = 32 bits
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; quad word = qword = 64 bits
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; To declare them:
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; db
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; dw
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; dd
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; dq
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; Endianness examples, this will be stored in reverse
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; e.g. 0xbeef -> 0xef 0xbe in memory
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little_endian: dw 0xbeef
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; Supplying not enough bytes means the remainder will be zero filled
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zerod_remainder: dw 0x42 ; = 0x42 0x00 in memory
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; Equ works like #define
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; It does get a symbol however, and can thus be used by other
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; assemblies (by making it global). This value gets inlined.
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; Useful for constant expressions
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PI: equ 3
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section .text
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; Entry point
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_start:
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; Move 0 into the register RAX (64 bits)
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mov rax, 0
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; General purpose registers (A, B, C, D, ...)
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; rax = accumulator
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; rbx = base
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; rcx = counter
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; rdx = destination
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; rsp & rbp = stack pointer (sp) and base pointer(bp)
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; rsi & rdi = source index (si) and destination index (di)
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; r8 - r15 = plain old registers
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; Note that for all registers except the r8-r15 speficic bits
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; can be addressed by changing the prefix and postfix, e.g.
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; for register A: rax, eax, ax, al and ah
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mov eax, 0xdeadbeef ; Copy 32 bits, 4 bytes, 1 dword
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mov ebx, 0xabcd ; = mov ebx, 0x0000abcd
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mov cl, 0xFF
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mov ch, 0x00
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; ecx = 0x00FF
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; Some basic arithmetic
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mov rdi, 10
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mov rsi, 7
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mov rbx, 14
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inc rdi ; increment
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dec rsi ; decrement
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; note: operator dest, src
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add rdi, rbx ; stores the ADD result in the first operand (rdi)
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sub rsi, rbx ; rsi = rsi - rbx
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; By default all arithmetic assumes unsigned values. Prepend with I to
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; use signed math (e.g. imul, idiv, etc.)
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; Multiplication
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; Yields 128 bit values
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; It multiplies the operand with the value of register A
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; Stores the lower 64 bits in register A and the upper 64 bits in
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; Register D
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mov rax, 7
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mov rdx, 4
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mov rdi, 3
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mul rdi ; rax = rax * rdi, rdx = 0 (because no overflow)
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; Division
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; Yields a 128 bit value
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; The result (64 bits) is stored in register A
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; The remainder (64 bits) is stored in register D
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mov rax, 22 ; divident, to be result
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mov rdx, 0 ; to be remainder
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mov rdi, 5 ; divider
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div rdi ; rax = 22/5 = 4, rdx = 2
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; Bitwise operations
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; AND
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; OR
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; XOR
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; SHR
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; SHL
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mov rdi, 0x35
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mov rsi, 0x44
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and rdi, rsi
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or rdi, rsi
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xor rdi, rsi
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shr rsi, 2 ; rsi >> 2
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shl rsi, 3 ; rsi << 3
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; There is also SAL and SAR for arithmetic left- and right shifts
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mov rax, 60
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xor rdi, rdi ; zero it
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syscall
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15
x86_64/README.md
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x86_64/README.md
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# Build steps
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## Assembling
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Assembling with NASM
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```bash
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nasm -g -f elf64 <file.asm>
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```
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- g = include debug info
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- f = file format (elf64 -> x64)
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## Linking
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```bash
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ld <object-files> -o <executable-name> # Default
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gcc <object-files> -o <executable-name> # When using C library functions
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```
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22
x86_64/debug.sh
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22
x86_64/debug.sh
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#!/bin/bash
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if [ -z "$1" ]; then
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echo "Provide the program to debug as first argument"
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exit 1
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fi
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if [ ! -x "$1" ]; then
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echo "$1 is not an executable file"
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exit 1
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fi
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echo "I will launch gdbtui soon. Use \"break *<entry-address>\" to debug the program."
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echo "Use \"layout asm\" to use a more assembly friendly layout"
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echo "Use \"si\" to single step each instruction"
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echo ""
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echo "$(readelf -h $1 | egrep "Entry point")"
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read -p "Copy the above address and press any key to continue..."
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gdbtui -q $1
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21
x86_64/makefile
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21
x86_64/makefile
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CC = gcc
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AS = nasm
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LD = ld
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.PHONY: all clean
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all: build 0_basic
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clean:
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-rm -r build
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-rm 0_basic
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build:
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mkdir build
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build/%.o: %.asm
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$(AS) -g -f elf64 $< -o $@
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0_basic: build/0_basic.o
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$(LD) $< -o $@
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