Remove frame-margin #2
This commit is contained in:
@@ -22,9 +22,6 @@ Followed by a collection of definition lines, which always have a leading single
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- Where `x` and `y` are unsigned integers.
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- Where `x` and `y` are unsigned integers.
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- How much the frame needs to be translated every new frame.
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- How much the frame needs to be translated every new frame.
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- Usually identical to your frame-size, but useful for example for skipping every other frame.
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- Usually identical to your frame-size, but useful for example for skipping every other frame.
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- `frame-margin x y`
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- Where `x` and `y` are unsigned integers.
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- Represents the "empty space" between frames. A lot of spritesheets come with empty space between each sprite frame. This is to prevent frames bleeding into each other.
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- `frame-count n`
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- `frame-count n`
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- Where `n` is an unsigned integer.
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- Where `n` is an unsigned integer.
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- `frame-time n`
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- `frame-time n`
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@@ -38,7 +35,7 @@ Followed by a collection of definition lines, which always have a leading single
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The actual source code tells you most likely all you need to know:
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The actual source code tells you most likely all you need to know:
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```cpp
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```cpp
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unsigned const x = frameOrigin.x + (frameNumber * frameMargin.x) + (frameNumber * frameStep.x);
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unsigned const x = frameOrigin.x + (frameNumber * frameStep.x);
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unsigned const y = frameOrigin.y + (frameNumber * frameMargin.y) + (frameNumber * frameStep.y);
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unsigned const y = frameOrigin.y + (frameNumber * frameStep.y);
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```
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```
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Where x and y are the topleft coordinates of the sprite frame.
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Where x and y are the topleft coordinates of the sprite frame.
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@@ -12,8 +12,8 @@ namespace Animation
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if(reverse != bounced)
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if(reverse != bounced)
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frameNumber = frameCount - (frameNumber + 1);
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frameNumber = frameCount - (frameNumber + 1);
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unsigned const x = frameOrigin.x + (frameNumber * frameMargin.x) + (frameNumber * frameStep.x);
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unsigned const x = frameOrigin.x + (frameNumber * frameStep.x);
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unsigned const y = frameOrigin.y + (frameNumber * frameMargin.y) + (frameNumber * frameStep.y);
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unsigned const y = frameOrigin.y + (frameNumber * frameStep.y);
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return sf::IntRect(x, y, frameSize.x, frameSize.y);
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return sf::IntRect(x, y, frameSize.x, frameSize.y);
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}
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}
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@@ -22,7 +22,6 @@ namespace Animation
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: frameOrigin(0, 0),
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: frameOrigin(0, 0),
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frameSize(0, 0),
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frameSize(0, 0),
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frameStep(0, 0),
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frameStep(0, 0),
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frameMargin(0, 0),
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frameCount(0),
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frameCount(0),
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frameTime(0),
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frameTime(0),
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reverse(false),
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reverse(false),
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@@ -37,7 +36,6 @@ namespace Animation
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"frame-origin",
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"frame-origin",
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"frame-size",
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"frame-size",
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"frame-step",
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"frame-step",
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"frame-margin",
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"frame-count",
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"frame-count",
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"frame-time",
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"frame-time",
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"reverse",
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"reverse",
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@@ -88,27 +86,22 @@ namespace Animation
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break;
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break;
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case 3:
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case 3:
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line >> candidate.frameMargin.x;
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line >> candidate.frameMargin.y;
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break;
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case 4:
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line >> candidate.frameCount;
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line >> candidate.frameCount;
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break;
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break;
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case 5:
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case 4:
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line >> candidate.frameTime;
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line >> candidate.frameTime;
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break;
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break;
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case 6:
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case 5:
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candidate.reverse = true;
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candidate.reverse = true;
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break;
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break;
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case 7:
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case 6:
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candidate.loop = true;
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candidate.loop = true;
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break;
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break;
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case 8:
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case 7:
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candidate.loop = true;
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candidate.loop = true;
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candidate.bounce = true;
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candidate.bounce = true;
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break;
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break;
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@@ -3,7 +3,6 @@
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# frame-origin x y
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# frame-origin x y
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# frame-size x y
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# frame-size x y
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# frame-step x y
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# frame-step x y
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# frame-margin x y
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# frame-count n
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# frame-count n
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# frame-time n
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# frame-time n
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# reverse
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# reverse
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@@ -14,7 +13,6 @@ animation default
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frame-origin 0 15
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frame-origin 0 15
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frame-size 16 32
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frame-size 16 32
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frame-step 16 0
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frame-step 16 0
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frame-margin 0 0
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frame-count 4
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frame-count 4
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frame-time 32
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frame-time 32
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loop
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loop
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@@ -23,7 +21,6 @@ animation default-reverse
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frame-origin 0 15
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frame-origin 0 15
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frame-size 16 32
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frame-size 16 32
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frame-step 16 0
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frame-step 16 0
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frame-margin 0 0
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frame-count 4
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frame-count 4
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frame-time 32
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frame-time 32
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loop
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loop
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@@ -33,7 +30,6 @@ animation default-fast
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frame-origin 0 15
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frame-origin 0 15
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frame-size 16 32
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frame-size 16 32
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frame-step 16 0
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frame-step 16 0
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frame-margin 0 0
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frame-count 4
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frame-count 4
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frame-time 16
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frame-time 16
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loop
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loop
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@@ -42,7 +38,6 @@ animation carousel
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frame-origin 0 15
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frame-origin 0 15
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frame-size 16 32
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frame-size 16 32
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frame-step 2 0
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frame-step 2 0
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frame-margin 0 0
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frame-count 25
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frame-count 25
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frame-time 16
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frame-time 16
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@@ -50,7 +45,6 @@ animation carousel-reverse
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frame-origin 0 15
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frame-origin 0 15
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frame-size 16 32
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frame-size 16 32
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frame-step 2 0
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frame-step 2 0
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frame-margin 0 0
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frame-count 25
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frame-count 25
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frame-time 16
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frame-time 16
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reverse
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reverse
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@@ -67,7 +61,6 @@ animation carousel-bounce
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frame-origin 0 15
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frame-origin 0 15
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frame-size 16 32
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frame-size 16 32
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frame-step 2 0
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frame-step 2 0
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frame-margin 0 0
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frame-count 25
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frame-count 25
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frame-time 32
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frame-time 32
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bounce
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bounce
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